The first time is always painful. In a flood of strobe and full sanctum sanctorum, the player is ejected from the screen. Endgame, there remain idly. The few minutes that just passed was intense. Incomprehensible, too. Peach and Pikachu are allied to chain a series of well-placed shots. You were Mario, hilarious, unbelieving, but willing victim helpless little of the confrontation that took place around you. The challenge: the supremacy in the ring. In Smash Bros. for Wii U, she wins at the tip of the pad. Dearly. Sometimes treacherously.
The gained experience
The concept is not new. In fact, it brought joy to Nintendo – and profits – since 1999 and the first appearance of the franchise on Nintendo 64. The design of the console – which proposed the outset four connections for joypads – has to time conditioned the greater specificity of the Game: Smash Bros had resolutely been designed to allow up to four players to compete simultaneously. An option rarely used in combat games and the franchise fought tooth and nail for 15 years – and 4 opus. – Now
The idea which has certainly been slow to establish itself among purists “VS Fighting”, would like to propose a first gameplay extremely simple but offers considerable scope for improvement by controlling the timing and space. An immutable rule that has gradually refined over the album, each console editor of the Japanese who were entitled to his version of the hit. Smash Bros. Melee on Gamecube, has set in stone the foundation of the series and remains the reference date, the album “Brawl” for the Wii with less unanimous. As for the Wii U version of the concept, available for a few days, she returns to the fundamentals, including its management and jumps on the field – sensitive! – Of gravity: the characters, heavier, fall faster. What makes the most technical parts, the challenge will be not to drop the ring.
Do not drop, that is to say no not be ejected. The Wii U version on this point, is in line with its predecessors: the more the character takes shots, plus its percentage gauge increases and it can be propelled away from the playing area, in a vacuum, by a powerful attack. If it fails to regain a foothold on land, he loses a point – and saves the opponent who has dropped. But direct opponents are not the only threat in these parts: the ring itself is a crucial element of the game, able at any time to change structurally to invoke attacks or disasters that can switch a game a wink. And that’s how Masahiro Sakurai, creator of the franchise, translated the military concept that the warrior, before starting his mission perfectly knows its environment.
A crazy content
Smash Bros for Wii U is therefore very respectful of its heritage, and does not change much to the formula that has made it successful. Transcript home console the 3DS version released a few months ago, he takes key advances, notably playing again the map of customization to the maximum. Each of the 49 playable characters (8 are unlockable), from the galaxy of Nintendo games but also – an alliance that would have seemed unlikely here a few years – from SEGA (Sonic is a distinguished guest), Capcom, Bandai Monolith … can see its specifications evolve considerably, especially in terms of the three equipment that can be attributed to him. These are to win over the party in the single player game, odyssey as the possibilities are numerous. Classic mode, smash, Special smash, smash odyssey event, all-star, stage, challenges … In exploring these different worlds the player wins customize what his adventure, set up special attacks news . according to what he has won in the ring
In the registry of the most iconic innovations include a cross-play mode with the 3DS version of the game – a 3DS player can tackle a player Wii U – a mode eight player as fun as it happens qu’illisible things on the screen (prepare the pads!) and chef’s surprise, the Amiibo compatibility. The all new models created by Nintendo on the model of Skylanders and Disney Infinity allow competitors to unlock here in Smash mode, characters controlled by the AI whose skills evolve according to their training and what they have seen on the ring. A feature distracting and can pay big dividends, allowing the use of Amiibo, again, unlock moult equipment, trophies and special moves.
In other words, This gargantuan content ensures tens or even hundreds of hours of gameplay without any fatigue – if one adheres to the concept. Smash Bros for Wii U is of those rare titles including finishing borders on mania, both in terms of content and implementation. Here slowdown point, everything is perfectly fluid (60 fps in 1080p), colorful, pretty. More than 400 (nice!) Accompanying music, forty arenas, the promise of ever new parts … The Wii U has found a flagship of choice and the player a good occupation for long winter evenings, provided not to forget, however, that the road to mastery will be long if the controls are extremely simple, the most formidable opponents have gained knowledge of timing, placement and sequences that is learned with time. For newcomers in this universe, promises tremendous frustration with the key, definitely. But it is said that the most beautiful defeats are those that make you want to move forward …
Update:
Smash Bros for Wii U, published by Nintendo, developed by HAL Laboratory, Wii U
We like
– 60 frames per second in full HD without any slowdown
– A concept simple to understand that difficult to master
– An incredible content, what to play dozens of hours and more with friends
– The arrival of a very entertaining fashion 8 players
– Compatibility with the Wii and Gamecube controllers (with an adapter)
We like least:
– This is inherent in the concept, but readability of the set is sometimes questionable
– The defeats are difficult to admit
– A concept still cleaving which will not please everyone
– And social life, in all that
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