Sunday, September 20, 2015

Live Japan: Tokyo Game Show and streaming games – Clubic

Decline in the price of the PlayStation 4, announces the commercial name of the virtual reality helmet developed under the name Project Morpheus, launch of streaming gaming service PlayStation Now: on the eve of Tokyo Game Show 2015, Sony was keen to mark his territory. In fact, the first visitors to this great annual gathering of video game Tokyo suburb flocked to the stand of the Japanese giant. But it is also the default that Sony is the star: its main competitors are underrepresented at TGS. Nintendo has never participated in this event paid, and Microsoft, so to figuration in Japan

Review, in the absence of new console launch, the non-specialized media in the games themselves were virtually eyes for PlayStation VR, a virtual reality helmet that Sony must market next year “at a price still undefined, but we want to make it as attractive as possible “, according to the words of a head of Sony Computer Entertainment interviewed on the show. “Kitchen” and several other games were on display with PlayStation VR, a machine that offers new sensations, everyone will agree. Still, for who is not a follower of total immersion in the digital world (without being provided technophobe), evolution leaves a bit perplexed. No one will deny that the players equipped with this engine are agitated erratically and totally incomprehensible from the outside (only (e) he (she) who plays knows exactly what he (she) did and why he (she) makes a particular movement).

The evolution or revolution beginning to play in this universe can legitimately seem disturbing because of this irreconcilable difference in perception between he from within and those who are outside. The author of these lines measuring his words to avoid getting too insulted by gamblers (some do not tolerate any criticism or taking back from this type of entertainment), but no one can deny that the character artificial to the virtual experience and offered the wrong direction. This is not to say it’s wrong or not it’s great, but to wonder: what effects (negative or positive) of the lure thus created is what matters. Are there a danger or not? If so which one and why. It arose quite similar issues in 1979 when the same Sony launched its Walkman: since, wearing headphones in public places has become commonplace even if you know their consequences, particularly on the hearing, do are not zero. What will happen with virtual reality goggles?

We’re not here to show off all the games presented sometimes previewed at TGS 2015, but merely point out that the another fact noted by all is the overwhelming presence of games for smartphones over 500 this time for both Apple iOS and for Android from Google. Games for smartphones are popular all over the world, but the Japanese are particularly fanatics. It is interesting to note that Japanese specialists dedicated consoles and games than Sony and Nintendo are tending increasingly to avoid direct competition, not against consoles and games on smartphones, but to create a bridge between the two. Nintendo has recently resigned, in July before the death of his boss Satoru Iwata to develop specific games for smartphones with the Japanese company DeNA, and this strategy is likely to increase with the recently appointed successor. Sony for its part is trying several combinations for players on smartphones are also tempted by the consoles and the second followers are not encouraged to turn away in favor of mobile. The goal of each other is that players have at any time the opportunity to play with the configuration that is most ready for every situation.

The launch in Japan (after the United States, Canada and Great Britain) PlayStation Now service is in this axis: it is to rent games online individually or as a monthly fee for the entire game library – currently limited to 150 titles -. and play without having to download, with a console (PlayStation 4, PS Vita, in particular) and later a smartphone or even a television
“The Japanese are not yet fully accustomed to streaming services, but the trend is now well underway, “the head of Sony Computer Entertainment quoted above is just
. recently have been launched in the archipelago several streaming music offerings (Line Music Google Play Music) that are beginning to change that in a market dominated by CD sales.
This trend is also strengthened by the arrival on the Japanese territory of the US online video provider Netflix who opened September 2 service in the archipelago. It offers content and prices that force local competitors to adjust their offer.

With a first rate at less than 5 euros per month and a partnership with the powerful SoftBank telecommunications operator (which acts subscription office), Netflix eyeing no less than 36 million Japanese households with Internet access at very high speed.
“We offer a small small price that can afford to make the popular service,” stated the head of Netflix to reporters in Tokyo just hours before the opening of the Japanese service for which was conducted a special trailer with scenes “anime” and typical voice of Japanese series to share via the Internet (Twitter, Facebook, YouTube) he arrived on Japanese territory.

A Panasonic TV model whose remote control has a button “Netflix” is already available “and several others subsequently expected “that Sharp, as a seller of a large home appliance brand. Netflix, which already boasts 65 million users worldwide, sees Japan as “a strategic place in its internationalization”, even if it is already present in fifty countries. After all Hulu ago just four years (of American origin but serving the Japanese version is controlled by a local operator), this arrival in the archipelago of Netflix forcing others to move, whether the rental chain Tsutaya DVD or other actors in the world of video and telecom (including NTT DoCoMo and its rival KDDI associated with the private channel TV Asahi). They can even less rest on their lead a few months or years should follow this month also another American, Amazon, with an offer quite similar.

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