Sunday, January 29, 2017

It has been tested… ” Resident Evil 7 “, the game where the man is a zombie for the man – The World

in order To better reinvent, the old series “Resident Evil” went to seek the inspiration of the side of the small productions. As a throwback B-series that fits him.

The Baker family, one of the enemies the most formidable of the series

This is the story of a series out of inspiration, guettée by the ringardisation. A fall all the more severe in its time, this same series has revolutionized at once the horror game (Resident Evil, 1996) and the action game (Resident Evil 4, 2005). Since, it is the decline, inevitable, until the poor Resident Evil 6 (2012) and the baneful Umbrella Body (2016).

he did not want to see his cult series to sink definitively into the dustbin of the history of the video game, the Japanese Capcom should, therefore, reverse the table. This is the heavy mission of Resident Evil 7, out Tuesday, January 24th on PC, PlayStation 4 and Xbox One.

Locked up in a mansion in the Louisiana run-down, our hero, began to search for his wife, has no other choice than to sink deeper, ever deeper, in a house where the windows are rare, and the bulbs faiblardes.

We are in doubt, the site owners are hiding the bottom of his bayou little brings a heavy secret. Forget the conspiracy fire of the other episodes of the series : it is here closest to the atmosphere of decadent of texas Chainsaw Massacre or a replay gore of Deliverance.

dry

But this is not everything – otherwise it would be no big thing. For these new adventures, the team at Capcom have indeed committed the unthinkable : while Resident Evil had never been as exciting as when it was innovative, for the first time, the series is going to reinvent itself… by going to prick his ideas elsewhere.

In this case, the side of independent developers, artisans solitary video game, forced to compensate for their lack of means by their inventiveness. As if the giant Capcom, to get rid of blisters accumulated along a dozen of episodes and “spin-of” f, had to be put to the diet.

It’s been a long time that small productions, have to go to the economy, have understood it : the easiest way to make fear is to immerse the player in the skin of the character. For that, the video game may rely on a narrative tool incredibly handy : the subjective view. By doing to see the player through the eyes of the hero, the developers blur the distinction between the two, even if you make fear truly, the space of a moment, a little naive, for his life.

this is what the video game horror broke done since Penumbra (2007) and repeated to the infinite, Slender in Outlast passing by Amnesia. in Resident Evil 7 takes the device with more resources, giving the company a mouth game broke of luxury, B-series big-budget.

The mansion of

When developers cheat

It was not won in advance, but this bias is going rather well in Resident Evil. Immersed in this manor frankly disturbing, one cannot help but to advance step by step, to return every three meters, lay-a-glance careful at every corner of the hallway, slowly push each door, taking care to verify, by his stays, that no hostile creature waiting on the other side.

In vain : most of the time in Resident Evil 7, the danger is programmed to fall on the player since a hole was inaccessible, from a door up here to be ordered. It is, in fact, nothing to be careful, because the enemy you will still, at a time where the developers have decided. Capcom cheats, but the player is his accomplice : it is because he is too caught up in the game that the pressure settles down, until the intolerable.

One could refuse to play the game. Get through the mansion at a run, the flower in the rifle, and refuse to linger in front of each of its attractions scary. Except that, in making the player tethered to a body (also quite heavy) and eyes that are not his own, Capcom banned him too much to detach an adventure that will suddenly take like a descent into hell.

An idea almost unheard-of

beyond this surprising turnaround-formal, it is necessary to recognize that Resident Evil rest on its laurels. We, therefore, find a mansion that recalls necessarily the one of the first episode (and, before that, the precursor of Alone in the Dark), of the succession of locked doors, as well as his bunch of keys scattered in spite of the good sense. Each of them deserves, and does not come off normally at the end of a grueling encounter with an appearance as lethal as elusive.

A word about these apparitions. And a regret. One that Resident Evil 7 is not gone until the end of her best idea. By confronting the player in an american family-degenerate, rather than old zombies has-been, Capcom did at the start mine to embark on a path rarely trodden by the video game horror : and if the monster real, it was the Man ?

Unfortunately, this hypothesis, virtually unheard of in a game of this genre, is quickly defused. If see her abductor continue her stalking relentlessly, despite the blows, bullets, burns, was first something nightmarish, soon, his tenacity borders on the Grand-Guignol. As the bestiary is going to more openly take on his inspirations fantastic.

The pockets filled to the brim with weapons and ammunition, in the face of enemies ever more grotesque, the player, that was up here at his avatar, is bound to eventually break away from it. And remember that it is not a nightmare, but only in front of an excellent game.

If the first weapons are rare and valuable, they are quickly becoming commonplace.

In brief

We liked :

  • The universe unhealthy, less supernatural than usual
  • Succeed to do fear again, only changing the position of the camera
  • compatibility PSVR (but let’s be honest, who would want to play in virtual reality to it ?)

We did not liked :

  • The fact that Capcom does not go to the end of his idea : a game without monsters and, why not, without weapons
  • Be forced to play by listening to Big Kisses and Tata Yoyo very hard to not be too afraid
  • On the PC, the compatibility issues with some AMD processors

It is rather for you if…

  • You laughed seeing Blair Witch
  • You have pouffé in front of Paranormal Activity
  • You have pledged in front of Freddy 12

This is rather not for you if…

  • You have successfully uninstalled Aliens : Colonial Marines
  • You have cried while reading goosebumps
  • You have nightmares after the Visitors 3

note Pixels :

12 liters of hemoglobin/5

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