The japanese giant wants to be reassuring about the third-party development on Nintendo Switch. No question, in effect, reproduce the mistakes made with the Wii U, which had been abandoned by third party publishers due to a lack of software compatibility.
Thus, during a session of questions&answers with the investors and shareholders of Nintendo, Shinya Takahashi, director and executive manager of the group, said : ” since the beginning of the development of the Nintendo Switch, we aim to achieve an environment in which a variety of third-party developers can easily design software, this is why we have made it as compatible with Unreal and Unity with our own development tools “.
Thanks to the support of these two graphics engines, Nintendo Switch should be easily usable both by big publishers and small independents. According to Shigeru Miyamoto, responsible, creative and dad many licenses cults of the company (Mario, Zelda, Donkey Kong…), porting a PC game on Switch should be a ” less than a year “. Also, a number of small teams working on games for the new console, according to Takahashi.
Note that Unity also facilitates the development of games in virtual reality. If the Switch will not be compatible with VR at its output, the ability to add, later, this feature of the console is currently under consideration at Nintendo, as we noted above there is little. Also in this area, the support of this graphics engine is a huge asset.
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