Saturday, January 14, 2017

Nintendo comes out the big game – the New Republic

With the global unveiling of the Switch, its new game console, both fixed and mobile, the japanese giant hopes to shake up the uses.

The launch of a new console game is a real challenge. Economic first of all because the stakes are in the billions of dollars. Philosophical, then, because the design of these machines is leading to new uses. And, therefore, new ways to play.

While Sony and Microsoft decided to focus the power with their PlayStation 4 and Xbox One survitaminées outputs at the end of 2013, the competitor Nintendo offers since long time a different game experience. Primarily based on the sensations and ergonomics.

After the DS portable and the touch screen, the Wii and its motion sensors, or even the Wii U which brings together the best of these two worlds, the giant nippon presented Friday in the world its latest home console : the Switch.

Available on march 3 at a price of 330 €, this machine dézonée wants to be a hybrid. Understand by there that it is both fixed and portable. A great idea at the time where the mobile game is ready to dethrone the one on consoles and PC.

In outline, it is sufficient to insert the touch screen of 6.2 inches, comparable to a tablet’s high-definition, in a docking station connected to the tv to continue to play without interrupting the game. What works in one direction works well, of course in the other. So you can enjoy them wherever you like.

With a catalogue rich of many licences to success as Mario, Splatoon or Zelda, to name only the most famous, Nintendo is almost certainly with the Switch, hang a family audience. The one who is faithful to her for many years.

Remains to be seen whether the gamers, that make the reputation and the fortune of a home console, will be seduced by this new concept, which seem to already join the biggest publishers in the industry, Konami Activision through Ubisoft. Response in a few months.

In France, the video game is the second cultural industry behind the book, with a turnover of 2.87 billion euros in 2015, according to a study by the Union of publishers of interactive entertainment software (Sell). At the international level, the business generated by the video game in 2016 exceeds $ 100 billion, up 10 % compared to the previous year.

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